Calcelmo where is he




















Calcelmo , Scholar of Markarth , is a High Elf conjurer of great renown who dedicates himself to researching the Dwemer. He and his nephew Aicantar study the Dwemer ruins beneath Markarth. He is the author of the series of books known simply as Dwarves. His next expected work is a book on the translation of the Falmer language which is tentatively titled Calcelmo's Guide to the Falmer Tongue.

For other historical information, see the lore article. He is the court mage of the Jarl of Markarth, and he and Aicantar oversee the excavation of the ruins beneath Understone Keep. To find him at his workplace, enter the keep and turn left south , and proceed a short distance through the "tunnel" as others in the keep refer to the area until you come to a short flight of steps.

Turn and look west. His area is near an arcane enchanter and an alchemy lab. There are a number of pieces of scrap metal around his workshop that respawn periodically that yield a total of 21 Dwarven metal ingots when smelted.

They are flagged as owned by Calcelmo, so taking them is considering stealing until you increase his disposition towards you. Calcelmo wears blue mage robes and a pair of boots. He carries an iron dagger , a key to Nchuand-Zel , a Dwemer Museum key , and a selection of common loot and gold. Being a wizard, he knows a large amount of spells. From the school of Alteration , he knows Oakflesh and Stoneflesh. Being a very dedicated wizard, he devotes all his time to study, never stopping to eat or sleep.

The only exception to this routine is after you set him up with Faleen see this section ; he'll then eat with her between 6am and 8am, and 8pm and 10pm. Other people seem to think of Calcelmo as a little eccentric, noting that all of his time is only spent researching the ruins. When first approached, he'll say, "What are you doing here? The excavation site is closed.

I don't need any more workers or guards. Either way, he'll then say, "You idiot. Do you even know who I am? The most recognized scholar on the Dwemer in all of Tamriel, and you people keep bothering me! I'm sorry I I got too excited. I'm in the middle of some very How can I help you? There are more cutthroat scholars out there who would steal my findings if they got the chance.

And the excavations into Nchuand-Zel are dangerous. Dwemer machines and traps still function even after thousands of years. Their history and culture is all around us in Markarth. A race of stonecutters, artisans, and engineers. They invented machines and built elaborate underground cities where they researched powers to rival the gods themselves. And then, at a time we are still not sure when, they disappeared.

The whole people, all at once. Leaving behind only their works. I keep forgetting to pick that up. Poor Kerah, such a patient woman. Now, you're supposed to get something for your trouble, aren't you? How about some gold? People seem to like that, I notice. Good odds, considering Such an inconvenience Oh, goodbye. I have a lot of research to do. Calcelmo : "Next season, nephew. Next season for sure Uncle Calcelmo, I don't understand what you mean. Right after I finish my book. We'll start excavating Nchuand-Zel again.

I, uh, I just think you won't need me. You'll be there, have no fear! Now, I don't want to hear another word of protest. Aicantar : "Uncle Calcelmo Can't you see I'm trying to think here? Nothing at all. If you try to enter the Dwemer Museum , a guard will stop you and point you to Calcelmo for entrance. When you approach Calcelmo telling him you heard he owns the Dwemer Museum, he'll say, "Correct. It's a private place where I can catalog my research. Occasionally, the Jarl will come in and have questions, but that's thankfully rare.

Oh, very well. Both of these quests may have to be completed in order to talk to him. Another possible solution is to leave and wait for normal store hours and Enthir becoming open for business.

Sometimes leaving the building and reentering will get his correct dialogue running. His dialogue changing to a store fence shows his script has been completed and he is out of the picture for this quest.

In Calcelmo's Lab, there might be a Markarth city guard who gives you a bounty regardless of your standing towards the Reach faction. All talk options except going to prison or fighting fail. The only way you will be able to get rid of this bounty is by gaining another bounty in another city and going to jail. A possible workaround is to sneak into the room with the guard and use a bow to kill him.

Even if he is running towards you, it seems if you can kill him before he starts his formal dialogue, the bounty is not added and you can play on as normal.

Karliah sometimes returns to Snow Veil Sanctum without giving you the following quest. This seems to have to do with having Mercer's plans in your inventory. This is an important quest item for the next quest and the quest fails to load as long as this item is in inventory. You should drop the plans somewhere, and retrieve them when you want to finish The Pursuit.

Use command Startquest TG07 then Set stage TG07 0 to start and add the quest to the journal while keeping Mercer's plan, when they're "quest items" and it doesn't allow you to get rid of them. Calcelmo's stone rubbing appears on the ground in the College of Winterhold after completing this quest. When you pick it up, it's marked as a quest item and you cannot remove it from your inventory. Upon entering the Dwemer museum again, the quest starts again and you have to copy the inscription on the stone again.

If you go to Enthir afterwards, you can give him the stone rubbing and receive another Nightingale Blade. Do not complete this quest a second time. Doing so will break the end of the "Darkness Returns" quest; Karliah will not let you out of the last room and will only say "Yes, fellow Nightingale? You will be stuck in that room permanently. The only fix for this is to reload a save from before you started this quest a second time.

If you do this after Darkness Returns , you will be able to keep both Nightingale Blades. Unfortunately, the journal is written in some sort of code that needs to be deciphered. Our only hope is Enthir, one of Karliah and Gallus's former acquaintances who is a wizard at the College of Winterhold. Objective Speak with Enthir. Objective Optional Obtain the key to Calcelmo's Museum.

Objective Duplicate the writing on Calcelmo's Stone. Any text displayed in angle brackets e. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order.

Some stages may therefore repeat objectives seen in other stages. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. On the PC, it is possible to use the console to advance through the quest by entering setstage TG06 stage , where stage is the number of the stage you wish to complete.

It is not possible to un-complete i. Last edited on 29 April , at Privacy Policy. Help translate Gallus's journal. Speaking with Silence. The Falmer language inscribed on a tablet.

Passed : What kind of a mentor would I be if I denied a potential student a glimpse at his master's ingenuity! Failed : I'm not certain how many scholars you're accustomed to dealing with, but I can assure you that personal wealth is our lowest priority. Failed : Do you realize that at a snap of my fingers I can bring the entire Markarth city guard to my defense?

Karliah believes the only proof that could expose Mercer's treachery can be found within the pages of Gallus's journal which she recovered from Snow Veil Sanctum. Enthir has informed me that Gallus's Journal is written in Falmer. He's directed me to seek out Calcelmo, the Court Wizard in Markarth who is the foremost authority on them in hopes of obtaining a translation.

Objective Speak with Calcelmo. Calcelmo has proven to be extremely stubborn and refuses to allow me access to his materials regarding the Falmer language. I'm left with little choice other than taking matters into my own hands and stealing his notes. Calcelmo's "notes" on the Falmer language are actually derived from a massive stone slab in his tower! Any text displayed in angle brackets e. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.

Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.

On the PC, it is possible to use the console to advance through the quest by entering setstage FreeformMarkarthO stage , where stage is the number of the stage you wish to complete. It is not possible to un-complete i. Contents 1 Quick Walkthrough 2 Detailed Walkthrough 2.

Kill the giant frostbite spider blocking access to Nchuand-Zel. Access to the Dwemer Museum and Nchuand-Zel.



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